using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
    class Sim_GIL_622 : SimTemplate //Lifedrinker
    {

        //    Battlecry: Deal 3 damage to the enemy hero. Restore 3 Health to your hero.
		
        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            p.minionGetDamageOrHeal(own.own ? p.ownHero : p.enemyHero, 3);
			int heal = p.getMinionHeal(3);
			p.minionGetDamageOrHeal(p.ownHero, -heal);
        }

    }
}